Client not consuming tiles; stalled for 10 seconds: removed tracking for 1 on the fly tiles| wsd/ClientSession.cpp:2674

Hello!

this happens when accessing the CODE server from a slow connection:

client not consuming tiles; stalled for 10 seconds: removed tracking for 1 on the fly tiles| wsd/ClientSession.cpp:2674

Is there a way to increase the timeout, so the server waits longer for the client to consume the tiles? Or what exactly is causing this?